Elementary Computer Science

20

Games

SAVING THE GOLDEN FROGS

Topic: STEM

  • Game Designers: Susan Allen and Jessica Redcay
  • Content Area: Science, Math, Coding, STEM
  • Ideal Group Size: Small Group / Suggested Time: 45 minutes
  • Recommended Ages: Elementary

CAUGHT IN THE CODE

Topic: CODING

  • Game Designer: Patti Harju
  • Content Area: Computer Programming
  • Ideal Group Size: Whole Class / Suggested Time: 45 Minutes
  • Recommended Ages: Elementary

CHROMEBOOK TO THE RESCUE

Topic: G Suite, Chromebooks

  • CONTENT AREA: G Suite, Chromebooks
  • RECOMMENDED AGES: Grades 4-Adult

DON'T FALL FOR THE PHISH!

Topic: Digital Literacy - Phishing

  • CONTENT AREA: Digital/Media Literacy - Phishing
  • RECOMMENDED AGES: Grades 3-8
  • STANDARDS: CCSS-Digital Citizenship-Explain responsible uses of technology and digital information; describe possible consequences of inappropriate use CCSS-Digital Citizenship-Identify and explain the strategies for the safe and efficient use of compu

FAIRY TALES SOCIAL NETWORK

Topic: Digital Literacy: Social Media

  • CONTENT AREA: Digital Literacy; Social Media
  • RECOMMENDED AGES: Grades 2-8
  • STANDARDS: ISTE Standards for Students 2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. 2b Students engage in positive, safe, legal and ethical behavior when usi

GALACTIC SPACE RACE

Topic: COMPUTER SCIENCE, SEQUENCING

  • Content Area: Math, Computer Science
  • Ideal Group Size: Whole Class/ Suggested Time: 45 minutes
  • Recommended Ages: Elementary

GOING BUGGY - CODING (DIGITAL)

  • Game Designer: Patti Harju
  • Content Area: Coding, Programming
  • Recommended Ages: Elementary

HASPY & LOCKIT: CODE BUDDIES

Topic: Coding

  • Content Area: Computer Science, Coding
  • Ideal Group Size: Small Group / Suggested Time: 45 minutes
  • Recommended Ages: Elementary/Middle School

HASPY & LOCKIT: PIXEL PALS

Topic: computational thinking, coding

  • Content Area: Computer Science, Coding
  • Recommended Ages: Elementary

Lip Sync Revenge

Topic: Common Sense Education

  • Game Designer: Ann Brucker and Mark Hammons in partnership with Common Sense Education
  • Content Area: Digital Literacy
  • Ideal Group Size: Small Group or Whole Class / Suggested Time: 45 minutes
  • Recommended Ages: Upper Elementary, Middle School

Mission Maze - Emerson Elementary

Topic: Adventures in Makerspace Companion Game

  • Content Area: Coding, Logic, Computer Science
  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes
  • Recommended Ages: Elementary
  • Inspired by Adventures in Makerspace: A Coding Mission by Shannon McClintock Miller and Blake Hoena, Published byy Capstone Learning

OVERLOAD DAY

Topic: Introduction to Programming

  • CONTENT AREA: Elementary Computer Science
  • RECOMMENDED AGES: Grades 2-8
  • STANDARDS: ISTE Standards for Students - 1.a - Apply existing knowledge to generate new ideas, products, or processes. 1.c - Use models and simulations to explore complex systems and issues. 4 - Critical Thinking, Problem Solving, and Decision Making 4.b

PIRATES IN PERIL ON OAK ISLAND (Debugging)

  • Content Area: Elementary Computer Science,
  • Ideal Group Size: Small Group / Suggested Time: 45 minutes
  • Recommended Ages: Early Elementary, Elementary
  • Standards:CT.L1:3-01. Use technology resources (e.g., puzzles, logical thinking programs) to solve age appropriate problems. CL.L1:3-02. Work cooperatively and collaboratively with peers teachers, and others using technology. CPP.L1:6-05. Construct a prog

SECRET TREASURES

Topic: Elementary Coding

  • CONTENT AREA: Coding, Elementary Computer Science
  • RECOMMENDED AGES: Grades 2-5

SHIPWRECK! (Computer Science)

  • Content Area: Computer Science, Computational Thinking
  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes
  • Recommended Ages: Elementary, Early Elementary
  • Standards: CT.L1:6-02. Develop a simple understanding of an algorithm using computer-free exercises. CT.L2-01. Use the basic steps in algorithmic problem solving to design solutions. CT.L2-06. Describe and analyze a sequence of instructions being followed

SPECIES SPY!

Topic: Think Before You Post

  • CONTENT AREA: Media Literacy; Think Before You Post
  • RECOMMENDED AGES: Grades 2-6
  • STANDARDS: ISTE 2a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. ISTE 2b: Students engage in positive, safe, legal and ethical behavior when using technology, in

STOP THE PIGEON (Algorithms)

  • Content Area: Computer Science, Algorithms, Coding
  • Ideal Group Size: Small Group / Suggested Time: 45 minutes
  • Recommended Ages: Early Elementary and Elementary
  • Standards: CCSS.MATH.CONTENT.1.OA.A.1- Represent and solve problems involving addition and subtraction. CT.L1:6-01 Understand and use the basic steps in algorithmic problem-solving CT.L1:6-02 Develop a simple understanding of an algorithm using computer-f

THE KID CODE

  • Game Designer: Patti Harju
  • Content Area: Computer Science, Coding
  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes
  • Recommended Ages: Elementary

THINK BEFORE YOU POST

Topic: Internet Safety

  • Content Area: Digital Citizenship
  • Ideal Group Size: Small Group / Suggested Time: 45 minutes
  • Recommended Ages: Elementary/Middle School/High School

TRAPPED IN THE JURASSIC ERA (CODING, LOOPS)

  • Content Area: Computer Science, Computational Thinking, Loops
  • Ideal Group Size: Whole Class / Suggested Time: 45 minutes
  • Recommended Ages: Elementary/Middle School